Module Title:   Computer Generated Visual Effects

Module Credit:   20

Module Code:   EM-0242D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 5

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Media, Design and Technology

Principal Co-ordinator:   Karl Abson

Additional Tutor(s):   tbc

Prerequisite(s):   EM-0140D

Corequisite(s):   None

To provide you with an understanding of issues involved in creating photorealistic computer generated images and creation of computer generated special effects. To develop awareness of the practical use of techniques used to create realistic images and effects.

Learning Teaching & Assessment Strategy:
Delivery will be through a series of lectures and directed reading to provide the theoretical background, and lab-based tutorials to develop practical skills. The remainder of the time is spent on coursework. A project accompanied by a report tests all learning outcomes. Supplementary assessment is to repair deficiency in the original submission.

Lectures:   12.00          Directed Study:   170.00           
Seminars/Tutorials:   0.00          Other:   0.00           
Laboratory/Practical:   18.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

demonstrate a critical awareness of the process of creating photorealistic images.

On successful completion of this module you will be able to...

create photorealistic images at an advanced level, using an industry standard animation package; use an industry standard compositing package to combine still and moving image components.

On successful completion of this module you will be able to...

Complete and industry-set brief to a deadline.

  Coursework   70%
  A project to produce a phtorealistic set of images incorporating computer generated effects
  Dissertation or Project Report   30%
  Individual report (min 750 words)

Supplementary Assessment:
As Original

Outline Syllabus:
Lighting and shadows, CG lights, lighting techniques, match lighting, lens effects, colour and texture, dynamics, particle systems, fluid simulation, cloth simulation, computer generated hair and fur.

Version No:  3