Module Title:   Environment, Set and Prop Creation (UG)

Module Credit:   20

Module Code:   EM-0272D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 5

Module Type:   Standard module

Provider:   Games and Visual Effects

Related Department/Subject Area:   School of Media, Design and Technology

Principal Co-ordinator:   tbc

Additional Tutor(s):   -

Prerequisite(s):   EM-0139D     EM-0106D

Corequisite(s):   None

To gain a specialist understanding of the design principles, creation methodologies and technical implementation of modelling and texturing 3D environments, sets and props, as they relate to real time render environments.

Learning Teaching & Assessment Strategy:
The module will be delivered as a series of lectures covering the detailed design principles behind environmental and set design and development in 3D visual media such as games or animation. Laboratory/practical sessions will facilitate the practical exploration and implementation of these principles and enable students to demonstrate their understanding of the theory of environment, set and prop design and the different technical constraints of environmental graphics in 3D for real time systems. Supplementary assessment is to repair deficiencies in original submission.
Students who have an acceptable body of knowledge equivalent to the pre-requisite shown, EM-0139D and EM-0106D, will be permitted to study this module.

Lectures:   8.00          Directed Study:   168.00           
Seminars/Tutorials:   0.00          Other:   0.00           
Laboratory/Practical:   24.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

analyse and evaluate the theories and techniques used in different environment and prop graphics for different 3D media, and to apply this knowledge to your own portfolio of work.

On successful completion of this module you will be able to...

Create medium polygon 3D environments with textures and surface shaders, lighting design and optimisation for real time rendering.
Apply the theories and standard industry practice of 3D environment art to your work.

On successful completion of this module you will be able to...

Apply your own art direction to a project based on an industry style brief.

  Coursework   70%
  A fully realised and original 3D environment section in Maya, using real time constraints
  Coursework   30%
  Report: An evaluative deconstruction of the art direction and narrative influences evident in the 3D environ. 500 words.

Supplementary Assessment:
As Original

Outline Syllabus:
Environment design with action in mind; Scene-setting and progression in sets and environments; Detailed requirement of props and models; 3D modelling and texturing techniques for natural and urban environments; Lighting and mood; Surfaces for expressive or realistic surface design; UV unwrapping and layout; Texturing in Photoshop. Art direction for modelling and surfacing.

Version No:  4