Module Title:   3D Character Creation

Module Credit:   20

Module Code:   EM-0283D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 5

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Media, Design and Technology

Principal Co-ordinator:   Kaye Elling

Additional Tutor(s):   -

Prerequisite(s):   EM-0139D     EM-0140D     EM-0149L

Corequisite(s):   None

To introduce students to digital sculpting for the creation of ultra-high detail 3D character models used in animation, visual effects, and detail maps for real time rendering (e.g. games), using industry standard sculpting software.

Learning Teaching & Assessment Strategy:
The module will be delivered via a series of practical lab classes with an emphasis on hands-on sculpting experience. As such, the theory of sculpting is for the most part embedded within the lab session structure, with key concepts discussed in lectures with seminar elements. An additional session of traditional sculpting practice with clay is designed to underpin 3-dimensional awareness and understanding. Practical skills, as well as an applied understanding of the key concepts of sculpting, are assessed in the coursework through the creation of a high detail digital sculpting project. Students who can demonstrate via portfolio an acceptable body of knowledge equivalent to the pre-requisites shown, EM-0139D, EM-0140D and EM-0149L, may be permitted to study this module. Supplementary assessment is to repair deficiencies in the original submission.

Lectures:   6.00          Directed Study:   166.00           
Seminars/Tutorials:   0.00          Other:   4.00           
Laboratory/Practical:   24.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

Break down a character into separate components for sculpting, as used in industry standard sculpting software.
Identify the landmarks of anatomy, physiology and costume to re-create a passable character likeness.

On successful completion of this module you will be able to...

Create ultra-high detail 3D meshes comprising of organic and man-made elements in a sculpting program, in the form of soft and hard surfaces.
Create convincing surfaces using standard sculpting methods for texture map creation.
Bake high detailed mesh information onto low polygon meshes for real time systems.

On successful completion of this module you will be able to...

Observe visual detail and effectively use visual reference for practical projects.

  Coursework   30%
  `Character Prep` of reference imagery and sculpt-ready base 3D mesh.
  Coursework   40%
  A `Sculpt` of a ultra-high detail character model
  Coursework   30%
  A low resolution, `Retopologized mesh` of the high detail character model using detail maps.

Outline Syllabus:
0. Classical sculpting techniques; 1. Using the Wacom tablet for 3D; 2. Anatomical study and gathering useful reference for likenesses; 3. Topology and planning a base mesh; 4. Exporting and Importing; 5. Sculpting tools and techniques for soft surfaces; 6. Sculpting tools and techniques for hard surfaces; 7. Managing Complexity and Performance; 8. Outputting maps to other programs; 9. Baking maps to low polygon target meshes; 10. Editing maps in 2D programs; 11. Texture and surface creation using sculpting programs.

Version No:  1