Module Title:   Motion Capture

Module Credit:   20

Module Code:   EM-0288D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 5

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Media, Design and Technology

Principal Co-ordinator:   Karl Abson

Additional Tutor(s):   Jason Theaker

Prerequisite(s):   EM-0264D

Corequisite(s):   None

To attain a broad understanding of the processes of the motion capture sequence, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages.

Learning Teaching & Assessment Strategy:
A series of lectures will deliver core material including concepts, theories and principles on how motion capture can be used in the 3D computer animation production process. Students` practical learning is supported by laboratory sessions and directed study which enables the development of knowledge on how motion capture equipment should be operated. Students are expected to build specialist skills by working both as an individual working with captured data and as part of a larger group, as an actor, operator and system calibrator. Assessment is by individual coursework.
Students will undergo formative assessment mid-term and received feedback from which to take summative feedback at the end of the module. Students must engage with the formative assessment in order to submit summative assessment at the end of the module.
Supplementary assessment will be to repair deficiencies in original submission.

Lectures:   2.00          Directed Study:   176.00           
Seminars/Tutorials:   10.00          Other:   0.00           
Laboratory/Practical:   12.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

critically review theoretical and practical aspects of motion capture technology to further results in the 3D computer animation production process; display understanding of technical terms related to 3D computer animation and motion capture technology.

On successful completion of this module you will be able to...

iIdentify viable concepts and realise them using motion capture technology.

On successful completion of this module you will be able to...

work in groups to solve problems.Manage both time and resources to an intermediate level in a project based scenario

  Coursework   40%
  1 x 500 word report: Formative feedback; 1 x 1000 word report: Summative feedback
  Coursework   60%
  Short animation practical project produced individually

Outline Syllabus:
The history of motion capture. What is motion capture? Fitting mocap into the animation pipeline. Marker sets. Setting up, system calibration, capturing and editing data. Applying data to a skeleton in motion builder. Editing in motion builder. Moving into industry standard animation packages. The future of mocap. Facial capture.

Version No:  3