Module Title:   Environment, Set and Prop Creation (PG)

Module Credit:   20

Module Code:   EM-4080D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 7

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Computing, Informatics and Media (Creative Technology)

Principal Co-ordinator:   Kaye Elling

Additional Tutor(s):   Jamie Scott

Prerequisite(s):   EM-0106D

Corequisite(s):   EM-4053D

To gain an advanced and applied understanding of the design principles, creation methodologies and technical implementation of modelling and texturing 3D environments, sets and props, as they relate to real time render environments.

Learning Teaching & Assessment Strategy:
The module will be delivered as a short series of lectures and seminars covering the detailed design principles underpinning environmental and set design and development in 3D visual media of games and animation (LO1a). Laboratory/practical sessions will facilitate the practical exploration and implementation of these principles via demonstrations, hands-on tutorials and experimentation within the confines of a selection of set briefs (LO2 &3). The practical nature of the coursework will enable students to demonstrate their understanding of the theory of environment, set and prop design, art direction and the different technical constraints of environmental graphics in 3D for real time systems in an applied 3D scene (LO1a, 1b, 2 & 3). Supplementary assessment is to repair deficiencies in original submission.
Students who have an acceptable body of knowledge equivalent to the pre-requisite and co-requisite shown, EM-0106D and EM-4053D, will be permitted to study this module.

Lectures:   8.00          Directed Study:   168.00           
Seminars/Tutorials:   0.00          Other:   0.00           
Laboratory/Practical:   24.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

a) Demonstrate mastery of critical evaluation and implementation of the theories and techniques used in environment and prop graphics for real time 3D media, through the creation of high quality work within a rigid framework of strict technical constraints, b) and to apply this knowledge to your professional portfolio of work.

On successful completion of this module you will be able to...

Exercise significant applied judgement in the theory and practice of low-to medium polygon 3D modelling, texturing (including surface-shader creation), lighting design and the optimisation of a fully realised and original computer 3D environment with props, for real time rendering.

On successful completion of this module you will be able to...

Research and implement your own art direction to a practical creative project based on an industry style brief.

  Coursework   80%
  A fully realised & original 3D environment section in Maya, using real time constraints
  Coursework   20%
  Report- an evaluative deconstruction of the art direction &narrative influences evident in the 3D environment (1000 wds)

Outline Syllabus:
Environment design with action in mind; Scene-setting and progression in sets and environments; Detailed requirement of props and models; 3D modelling and texturing techniques for natural and urban environments; Lighting and mood; Surfaces for expressive or realistic surface design; UV unwrapping and layout; Texturing in Photoshop. Art direction for modelling and surfacing.

Version No:  1