Module Title:   Motion Capture (PG)

Module Credit:   20

Module Code:   EM-4082D

Academic Year:   2015/6

Teaching Period:   Semester 1

Module Occurrence:   A

Module Level:   FHEQ Level 7

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Computing, Informatics and Media (Creative Technology)

Principal Co-ordinator:   Karl Abson

Additional Tutor(s):   Kaye Elling, Jason Theaker

Prerequisite(s):   None

Corequisite(s):   None

The aim of this module is to develop a significant body of knowledge in the motion capture pipeline, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages.

Learning Teaching & Assessment Strategy:
A series of lectures will deliver core material including concepts, theories and principles on how motion capture can be used in the 3D computer animation production process. These lectures will give students core knowledge and understanding in regards to the theory learning outcomes of this module (LO1, 2). Due to the practical nature of this subject student learning is supported by laboratory sessions and directed study which enables the development of knowledge on how motion capture equipment should be operated (LO2). These practical sessions will enable development of both subject specific skills and personal transferable skills found in the module learning outcomes (LO2, 3a, 3b). Students are expected to build specialist skills by working both as an individual working with captured data and as part of a larger group, as an actor, operator and system calibrator. The learning outcomes will be demonstrated through assessed individual coursework (LO1, 2, 3a, 3b). Students will undergo formative assessment mid-term and received feedback from which to take summative feedback at the end of the module. Students must engage with the formative assessment in order to submit summative assessment at the end of the module. Supplementary assessment will be to repair deficiencies in original submission.

Lectures:   2.00          Directed Study:   176.00           
Seminars/Tutorials:   10.00          Other:   0.00           
Laboratory/Practical:   12.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

display mastery of the theoretical and practical aspects of motion capture technology in the 3D computer animation production process.

On successful completion of this module you will be able to...

apply advanced understanding of motion capture technology to successfully realise conceptual ideas using both technical and artistic qualities.

On successful completion of this module you will be able to...

a) conduct advanced research into a given topic, b) making appropriate use of information sources to solve complex problems.

  Coursework   0%
  1000 Word Extract - Formative assessment
  Coursework   50%
  2000 word revised report based on formative assessment
  Coursework   50%
  Practical animation project produced both individually and as a group. Peer grades derive group portion worth 20%.

Outline Syllabus:
The history of motion capture. What is motion capture? Fitting mocap into the animation pipeline. Marker sets. Setting up, system calibration, capturing and editing data. Applying data to a skeleton in motion builder. Editing in motion builder. Moving into industry standard animation packages. The future of mocap. Facial capture.

Version No:  2